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SLI, an abbreviation for Scalable Link Interface, is a multi-GPU parallel processing application for computer graphic cards developed by Nvidia. Simply, it allows two or more video graphic cards to be connected together for one output. The technology was formerly used by 3dfx Interactive with the Voodoo2 video cards as the Scan Line Interleave in the late 1990s. Later when Nvidia bought out 3dfx Interactive, SLI was not used. However, starting in 2004, SLI was renamed as the Scalable Link Interface and was planned to be widely used with computers with a PCI Express (PCIe) bus system. It is quite similar to the rival company's technology, ATI's CrossFire. Behind the TechnologyThe SLI technology allows two or more graphics processing units (GPUs) to collectively work on a 3D rendering request. Usually it is preferable to use the same type of video graphic cards on the multiple (usually two) PCI-Express x16 slots set in a master-slave configuration. When a 3D rendering request is queued, the master card will do half of the work and the slave card will do half of the work. When the 3D rendering work is done, the slave will send the finished product through the SLI Bridge to the master card, which will then complete the picture by putting the two parts together and then displaying it on the monitor screen. With low-end to decent mid-range graphic cards (such as the 7100GS), an SLI bridge is not required, as Nvidia's Forceware drivers can handle it. However, this is because these lower end graphic cards do not use as much bandwidth, thus, allowing the motherboard to be able to handle it on its own. Conversely, with higher end graphic cards, the SLI bridge is a must, as it can reduce the bandwidth constraints and can also directly send information between two graphic cards. If an SLI bridge is not used with the higher end cards, their full capabilities may not be used during processing. Types of RenderingSLI has a couple ways to render along with an anti-aliasing method. This is crucial as this is what determines how the workload is split between the graphic cards.
Early Days of the SLIIn its early days (after Nvidia bought out 3dfx Interactive), there was a limited amount of support for the SLI by the motherboards. So, usually, an external card (that came with the motherboard) that would fit between the two PCI-Express x16 slots was necessary. This card, depending on how it was slotted in, would indicate to the motherboard that the primary graphic card slot need to be channeled into all 16 lanes of the PCI-Express x16 slots or be split equally (lane wise) between the two slots, due to the limitations f the motherboards at the time. Now, most motherboards support SLI right out of the box, allowing both video graphic cards to use all 16 lanes in both of their respective PCI-Express x16 slots. Downsides with SLIs
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